FlywrEngine running LuaWrench
I’m working with Messhof to reprogram his game Flywrench in C++ and Lua. Thanks to Mark for mentioning me in this interview for Escapist magazine: read it here
I’m working with Messhof to reprogram his game Flywrench in C++ and Lua. Thanks to Mark for mentioning me in this interview for Escapist magazine: read it here
Game developed with guys from Powerhead Games during Global Game Jam 2010 NYU. We got voted 2nd Best Overall, after Stefan’s excellently Deceptive Platformer. Go to the GGJ page for more info or download the game directly at this link.
Ramiro was the design lead, Chris did art, Niki and I did coding, and Stephen did audio.
Warning: The game is for 4 players, but the video is just me playing, so it looks far more boring than it should:
Gameplay video from the game Project:Jumpstart (by Nocturnal Minds). Download the demo here.
I did coding along with Stefan and David T. Peter did the art, Mike M. the epic tunes:
Rather hectic gameplay video from the game Nocturnal (by Nocturnal Minds). Demo will be up soon.
I wrote code along with Stefan, David T. and David E. Mike M. did audio and Peter art:
An editor I programmed for the game Nocturnal:
Here’s a video of a game prototype I made in December 2003: